How does sitting in a quiet room for a few minutes affect us? Can I model human behaviour (emotion, interactions) in a game? Left click a character to select/inspect them. Right click to make them walk to a spot.

One week was not enough to finish my take on this, so this is just a demo.

Made in 1 week for a game jam with theme "Carpe Diem" / "Seize the Day".

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Vette shit man!

Dit mooie idee maakt me nieuwschierig naar het vervolg! Ik mis nog de overledene, maar dat komt wellicht nog?!